//
//  AppDelegate.swift
//  uiKit-demo
//
//  Created by 陈澎 on 2024/12/13.
//

import UIKit

@main
class AppDelegate: UIResponder, UIApplicationDelegate {
    var window: UIWindow?

    func application(_ application: UIApplication, didFinishLaunchingWithOptions launchOptions: [UIApplication.LaunchOptionsKey: Any]?) -> Bool {
//           let rootViewController = UIViewController() // 替换为你的实际视图控制器
//           rootViewController.view.backgroundColor = .white // 可选：设置背景色以便区分
//
//           window?.rootViewController = rootViewController
//           window?.makeKeyAndVisible()        // Override point for customization after application launch.
        // 初始化 TabBarController
           return true
    }

    // MARK: UISceneSession Lifecycle

    func application(_ application: UIApplication, configurationForConnecting connectingSceneSession: UISceneSession, options: UIScene.ConnectionOptions) -> UISceneConfiguration {
        // Called when a new scene session is being created.
        // Use this method to select a configuration to create the new scene with.
        return UISceneConfiguration(name: "Default Configuration", sessionRole: connectingSceneSession.role)
    }

    func application(_ application: UIApplication, didDiscardSceneSessions sceneSessions: Set<UISceneSession>) {
        // Called when the user discards a scene session.
        // If any sessions were discarded while the application was not running, this will be called shortly after application:didFinishLaunchingWithOptions.
        // Use this method to release any resources that were specific to the discarded scenes, as they will not return.
    }


}

